Red Tiger · Slots
Power Puff

| Provider | Red Tiger |
|---|---|
| RTP | 96.08% |
| Volatility | Playin 16.19 |
| Grid | 5×3 · 20 lines |
| Max win | 3,433× |
| Released | 2026 |
Studio default. Operators can load a lower file. Open the info panel.
Sources
- Red Tiger game page — Mechanics and studio default RTP
- Playin game page — Mechanics and studio default RTP
What you see on the reels
Five reels, three rows, 20 lines. Wilds send a bubble to one or more Puffers — Green, Red, Yellow — and can tint for that spin or open 10 free spins with those Puffers active. Green stamps 2×, 3×, or 5× on the wild. Red clones the wild full-reel. Yellow leaves frames that turn into White, Blue, or Gold Pearls. A random school of fish — Power Puff — guarantees free spins on any wild that lands that spin.
Red Tiger stamps Power Puff for 13 October 2026. Playin exclusive sat 6 October 2026.
Five reels. Three rows. 20 lines. Wilds bubble a Puffer. Green writes 2×, 3×, or 5×. Red clones the reel. Yellow leaves frames that grade White, Blue, Gold and pay Pearls — Mini 15×, Minor 50×, Major 500×, Grand 2,500×. 10 free spins keep the active Puffers on every wild. Playin game page: RTP 96.08%, hit 29.08%, volatility index 16.19, ceiling 3,433×.
A fat 40x overshoots a 3,433× lid. Convert, not a long grind. Do not mix them up.
What the sheet actually prints
Playin game page: RTP 96.08%. Hit 29.08%. Volatility index 16.19. Ceiling 3,433×. Grid 5×3. 20 lines. Feature buy yes. Bonus mode yes. Min €0.10, max €500. Playin exclusive 6 October 2026. Release 13 October 2026. Demo sat 6 October 2026. That RTP is a studio default. Operators can still load another file. Open the info panel.

Puffers, Pearls, Power Puff
Wilds substitute for paying symbols. When they land they send a bubble to one or more of the three Puffers. That bubble can fire the Puffer on the current spin or open free spins with it active.
Green: the wild takes 2×, 3×, or 5×. Several Green wilds on one line add. Red: the wild clones to cover the reel. Green plus Red clones the multiplier onto the copies. Yellow: the wild leaves a frame. A wild that already holds a multiplier leaves that many frames — one on its cell, the rest at random. Frames stack three times on one cell: White, then Blue, then Gold. At the end of a base spin each frame becomes a Pearl.
White Pearl: 0.5×, 1×, 1.5×, 2×, or Mini. Blue: 2×, 3×, 4×, 5×, 6×, 7×, 8×, Mini, or Minor. Gold: 10×, 20×, 25×, 75×, 100×, 150×, 200×, 250×, Mini, Minor, Major, or Grand. Mini 15×. Minor 50×. Major 500×. Grand 2,500×.
A random school of fish — Power Puff — can pass the reels. Wilds on that spin are guaranteed to trigger free spins.

Free spins and the tickets
Any number of active Puffers pays 10 free spins. More than one Puffer can fire together. Wilds in the round always take the active Puffers.
Yellow frames stay until the round ends. A wild on a Gold frame places extra frames on cells that are not yet Gold. If the grid is already Gold, each unplaced frame pays 10× instant. At the close, frames become Pearls and collect.
Power Puff can also fire in the round. A wild on that spin pays 1, 2, or 3 extra spins, or activates an inactive Puffer and adds 5 spins.
Feature buy names Wild, Free Spins, Double Free Spins, and Triple Free Spins. The sheet does not print ticket prices. A buy is a stake. If the PDF bans the ticket, stay off it.

Under a bonus
Usually 100% weighting. This is convert work. Ceiling 3,433× is a short lid — a fat 40x overshoots it. Hit 29.08% is not a quiet grind. Use leftover playthrough. Stay under the stated max bet.
Sea cousin on this list: Razor Shark. Houses on the list sit on casinos. If you chase a chest, read the small print and stay on responsible rails. More notes on news.
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