NetEnt · Slots
Aftermath

| Provider | NetEnt |
|---|---|
| RTP | 96.05% |
| Volatility | 4 / 5 |
| Grid | 4×6 expanding to 6×8 |
| Max win | 25,000× |
| Released | 2026 |
Studio default. Operators can load a lower file. Open the info panel.
Sources
- NetEnt game page — Mechanics and studio default RTP
- Playin game page — Mechanics and studio default RTP
What you see on the reels
Starts 4 reels, 6 rows. Bomb or Purge can unlock cells up to 6×8. Each win adds +1× to the spin multiplier. Avalanches keep it. Bombs double it. 3 / 4 / 5 Scatters pay 8 / 10 / 12 Bonus Spins. A Super Scatter in a set of three opens 12 Super Bonus Spins.
NetEnt stamps Aftermath for 3 September 2026. Playin exclusive sat 20 August 2026.
The board starts 4 reels by 6 rows. Bomb or Purge can open cells up to 6×8. Each winning combo adds +1×. Avalanches keep the meter. Between base spins it resets. Bombs double it — two Bombs, two doubles. 3 / 4 / 5 Scatters pay 8 / 10 / 12 Bonus Spins. Three Scatters with a Super Scatter open 12 Super Bonus Spins. Playin game page: RTP 96.05%, hit 22%, volatility index 9.7, ceiling 25,000×.
High on a 25,000× lid is convert. A fat 40x dies waiting for Purge. Do not mix them up.
What the sheet actually prints
Playin game page: RTP 96.05%. Hit 22%. Volatility index 9.7. Ceiling 25,000×. Grid starts 4×6, expands to 6×8. Lines. Feature buy yes. Bonus mode yes. Min €0.20, max €20. Playin exclusive 20 August 2026. Release 3 September 2026. Demo sat 20 August 2026. That RTP is a studio default. Operators can still load another file. Open the info panel.

Multiplier, Bomb, Purge
Each winning combination adds +1× to the spin multiplier. The meter stays through Avalanches and resets between base spins. In Bonus Spins and Super Bonus Spins it carries to the end of the round.
Regular Wilds substitute except Scatter and Specials. They land in the base game. Bonus Spins add Special Wilds with +2. Super Bonus Spins pick one Special Wild from +3 to +10 and guarantee it every spin.
Bomb explodes and doubles the current multiplier. Several Bombs explode together — each doubles. Bombs stay sticky through an Avalanche.
Upgrade replaces itself and a random set of low-pays with the highest or second-highest pay on the board. Change replaces itself and the eight surrounding cells with one of those regulars, picked at random. Purge removes itself, wall portions, and all medium and low-pays, then an Avalanche falls. Extra cells unlocked in the base game stay for that Avalanche and reset. In the bonus they stay to the end of the round.

Bonus Spins, Super, Elevate
3 / 4 / 5 Scatters pay 8 / 10 / 12 Bonus Spins. A Scatter in the round adds 3. A Super Scatter adds 3 and upgrades the rest to Super Bonus Spins. Three Scatters including at least one Super Scatter from the base game pay 12 Super Bonus Spins outright.
Elevate prints prices. Scatter Hunt 5× the bet, more than 7× more likely to enter Bonus or Super. Feature Hunt 10×, at least one Special Feature guaranteed. Power Boost 25×, start with a random 5×–10×. Bonus Spins 100×, at least three Scatters. Aftermath Spins 500×, at least three Scatters including a Super Scatter. A buy is a stake. If the PDF bans the ticket, stay off it.

Under a bonus
Usually 100% weighting. This is convert work. Ceiling 25,000× on High (Playin 9.7) is not a quiet 40x. Hit 22% still waits on Bomb and Purge. Use leftover playthrough. Stay under the stated max bet.
Chaos cousin on this list: Wanted Dead or a Wild. Houses on the list sit on casinos. If you chase a chest, read the small print and stay on responsible rails. More notes on news.
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