NetEnt · Slots
Jack and the Beanstalk 2

| Provider | NetEnt |
|---|---|
| RTP | 96.32% |
| Volatility | 4 / 5 |
| Grid | 5×5 |
| Max win | 20,000× |
| Released | 2026 |
Studio default. Operators can load a lower file. Open the info panel.
Sources
- NetEnt game page — Mechanics and studio default RTP
- Playin game page — Mechanics and studio default RTP
What you see on the reels
Five reels, five rows. Walking Wilds land on reels 2–5 with a 3× multiplier, stack from one to five high, and walk left on re-spins. Mystery Wilds pick a random wild level 2–5. Three collected bonuses open 5 Bonus Spins; a Super Bonus opens Super Bonus Spins. Golden Bean Coins, Walking Rockets (3× on a bean), Battery Upgrade, HODL Collector, Stocks Sharer, and Card Spreader sit in that round.
NetEnt stamps Jack and the Beanstalk 2 for 17 September 2026. Playin exclusive sat 10 September 2026.
Five reels. Five rows. Walking Wilds on reels 2–5 carry 3×, stack one to five high, and walk left on re-spins. Each later wild is a higher stack. Three bonuses collected beside the grid open 5 Bonus Spins. A Super Bonus among them opens Super Bonus Spins — rockets stacked five high, one Golden Bean guaranteed 10×. Playin game page: RTP 96.32%, volatility index 10, ceiling 20,000×. Elevate tickets sit at 1.5×, 10×, 75×, and 250×.
A fat 40x dies waiting for Super Bonus Spins. The quiet room still asks grind or convert. Do not mix them up.
What the sheet actually prints
Playin game page: RTP 96.32%. Volatility index 10. Ceiling 20,000×. Grid 5×5. Feature buy yes. Bonus mode yes. Min €0.20, max €20. Playin exclusive 10 September 2026. Release 17 September 2026. Hit frequency is not on the sheet. That RTP is a studio default. Operators can still load another file. Open the info panel.

Walking Wilds and Mystery Wilds
Wilds land on reels 2, 3, 4, and 5 — not on a reel that already holds one. Stack size follows wild level: one high, or 2, 3, 4, 5. Each wild prints 3×. Several wilds on a win add those multipliers. Landing a wild starts re-spins. At the start of each re-spin the wilds walk one reel left. New wilds on those re-spins are a higher level than the one that started the walk, until the five-high cap. Re-spins end when no wilds remain. Wilds substitute for everything except Bonus and Super Bonus.
Mystery Wilds can fire at the start of the initial spin and pick a random wild level between 2 and 5.

Bonus Spins and the Elevate tickets
Bonus symbols collect beside the reels and reset each round. Three bonuses open 5 Bonus Spins. A Super Bonus among them opens Super Bonus Spins. The round can show Golden Bean Coins at 1×, 2×, 3×, 5×, or 10×, Walking Rockets that walk left and 3× a bean they cover, Battery Upgrade at 3 / 6 / 9 / 12 collected (rocket stacks 2–5 high and +1 spin each stage — not in Super), HODL Collector (sums every bean into one), Stocks Sharer (adds 1×–10× to every bean), and Card Spreader (spreads 1–8 beans onto empty neighbours).
Super Bonus Spins start with rockets stacked five high and one of three opening beans guaranteed 10×. Beans add together at the close.
Elevate: Bonus Hunt 1.5× the stake for a 2× chance at the round. Bonus Hunt Extreme 10× for a 20× chance. Bonus Spins 75× lands three bonuses. Super Bonus Spins 250× lands three or more with one Super Bonus. A buy is a stake. If the PDF bans the ticket, stay off it.

Under a bonus
Usually 100% weighting. This is convert work. Starburst is the NetEnt grind on this list. Jack 2 spends the bar on walking wilds and a 250× Super Bonus ticket. A fat 40x dies on cold boards while you wait for three bonuses. Use it on leftover playthrough. Stay under the stated max bet.
Houses on the list sit on casinos. If you chase a chest, read the small print and stay on responsible rails. More notes on news.
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