
Industry · 3 min
Rush Street Interactive Q3 2026: revenue up 39%
A printed quarterly results report on a desk beside a calculator and a pen. · Bonusjungle illustration
Rush Street Interactive, the company behind BetRivers and RushBet, reported third-quarter 2026 revenue of $385.9 million, up 39% on a year earlier, and kept its full-year guidance. Latin America now has twice as many active players as North America, but each North American player brings in far more revenue.
Rush Street Interactive (RSI) grew revenue 39% in the third quarter of 2026, to $385.9 million from $277.9 million a year earlier. The Chicago-based operator, which runs the BetRivers, PlaySugarHouse and RushBet brands, published the results for the quarter to 30 September on 28 October and reiterated its revenue and adjusted EBITDA guidance for the full year.
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The headline numbers
- Revenue: $385.9 million, up 39% (Q3 2025: $277.9 million).
- Net income: $28.7 million, up 93% (Q3 2025: $14.8 million). This is the consolidated figure; $11.8 million of it is attributable to Rush Street Interactive, Inc., with the rest going to non-controlling interests.
- Adjusted EBITDA: $62.2 million, up 73% (Q3 2025: $36.0 million).
- Adjusted sales and marketing: $54.7 million, or 14.2% of revenue.
Adjusted EBITDA is earnings before interest, tax, depreciation and amortisation, with further items such as share-based pay and one-off costs taken out. It is a non-GAAP measure, meaning it is not defined by US accounting standards, and RSI calculates it its own way. Net income is the standard accounting result.
More players in Latin America, more revenue per player in North America
RSI counts a monthly active user (MAU) as a unique person who placed at least one real-money bet in a month on its online casino, poker or sports betting products. It reported 907,881 MAUs for the quarter, up 42% on a year earlier:
- North America: 300,572, up 34%, which RSI calls a quarterly record.
- Latin America (including Mexico): 607,308, up 46%.
Average revenue per monthly active user (ARPMAU) is RSI's average revenue divided by its average MAUs for the period. It was $309 in North America and $58 in Latin America.
Put side by side, Latin America has about twice as many active players, while each North American player generated more than five times as much revenue on RSI's own measure. That is our arithmetic on the release figures, not a number RSI reports. Both MAU and ARPMAU are based on RSI's internal data and may not be comparable with other operators' figures.
Chief executive Richard Schwartz said that "online casino remains the engine of our profitability". On Latin America he said that customers "who joined us during the World Cup continue to play across our products". The release does not split profit by product or by region.
Alberta and the full-year outlook
Alberta opened its regulated online market on 13 July 2026. On RSI's launch there, Schwartz said the company is "now more than three months into our launch" and that it expects "the ramp to be gradual". The province's first market report put revenue after winnings at CA$122.1 million from the opening to 30 September, across all operators.
For the full year 2026, RSI still expects:
- Revenue of $1.56 billion to $1.60 billion, growth of 38% to 41%.
- Adjusted EBITDA of $245 million to $265 million, growth of 59% to 72%.
The guidance assumes RSI stays only in the markets where it is live today, under similar tax structures, including Colombia's temporary emergency 16% tax decree.
RSI currently offers real-money online play in 15 US states (New Jersey, Pennsylvania, Indiana, Colorado, Illinois, Iowa, Michigan, Virginia, West Virginia, Arizona, New York, Louisiana, Maryland, Ohio and Delaware) and in Colombia, Canada (Alberta and Ontario), Mexico and Peru.
How it compares
Other third-quarter reports showed slower growth. BetMGM's net revenue rose 7% to $710 million, and Caesars Digital's revenue rose 4.8% to $326 million. In Europe, Entain's group net gaming revenue rose 2% at constant currency. The companies define their revenue differently, so the growth rates are a rough guide rather than a like-for-like comparison.

